Inside the box
108 cards.
One complete game.
Everything needed to play alongside the live game—no app, charging, subscription or expansion required.
The deck, to scale
Deal from the 100 player cards — they are the playing deck, and the cards you do not deal become the draw pile. The other eight are set aside before dealing: three reference cards to keep beside the table, Opening Kickoff to start the game, and four House Rules cards for the group to write its own.
What each card does

100 Player Cards
Live-game moments, actions, predictions and tactical plays — the game itself. Every card names its call, its optional drink line and its point value.

3 Reference Cards
Start Here, Know Your Cards and Quick Tips — the whole rulebook in three cards, kept on the table so nobody has to remember anything.

1 Opening Kickoff Card
Sets the game in motion before the first snap: every player calls heads or tails, and the room is playing before the offense lines up.

4 House Rules Cards
Blank on purpose — space to write the rules your group makes, and breaks. Your game, your house.
How the deck works together
- Opening Kickoff→
starts the game before the first snap.
- Player Cards→
drive every live-game moment, call and point.
- Reference Cards→
keep the rules and card states on the table.
- House Rules→
personalize the game for your group.
One deck is the whole game
No AppNo ChargingNo SubscriptionNo Expansion
Everything lives in one physical deck. If there is a live football game on the screen, you have everything you need.
Final Whistle is for adults 21+. Alcohol is optional. Any beverage may be used. Every player may opt out at any time. Know your limits, and never drink and drive.