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Final Whistle

Good to know

Questions

Quick answers about setup, gameplay, scoring, the deck and responsible play.

Gameplay & Rules

How do you play Final Whistle?

Set aside the 8 special cards, shuffle the 100 Player Cards and deal every player a face-up hand. Play the Opening Kickoff card before the first snap, then watch the live game. When the event on one of your cards happens, call it, complete the action, bank the card and draw again. When the game ends, the player with the most points wins.

How long does it take to learn?

About five minutes. The deck includes Start Here, Know Your Cards and Quick Tips reference cards, so nobody has to memorize anything — if you can follow the game on TV, you already know most of it.

Which cards do you deal from?

Deal only from the 100 Player Cards. Before dealing, set aside the 8 special cards: the 3 reference cards, Opening Kickoff and the 4 House Rules cards. The Player Cards you do not deal become the draw pile.

How do I tell the special cards from the Player Cards?

Turn the deck face-up. Every Player Card has a gold “NO.” number in the top-left corner, from NO. 001 to NO. 100. The 8 special cards have no number: the 3 reference cards and 4 House Rules cards are marked “REFERENCE”, and Opening Kickoff is marked “PLAY FIRST”. All 108 cards share the same back.

Do you shuffle the cards?

Yes. After you take out the 8 special cards, shuffle the 100 Player Cards well, then deal.

What do the reference cards do?

Start Here, Know Your Cards and Quick Tips are the rules on three cards. They are never dealt and score no points — keep them on the table so anyone can check a rule mid-game.

What are the House Rules cards for?

They are blank on purpose. Your group can write in a rule you all agree on before you start — or leave them in the box. They are optional, never dealt and score no points.

How many cards does each player receive?

For 2–5 players, deal 5 cards face-up to each player. For 6–12 players, deal 3 cards face-up to each player.

Are cards dealt face-up or face-down?

Face-up. Hands stay face-up for the whole game. Everyone can see every card.

Where do the draw pile and banked cards go?

Put the cards you did not deal face-down in the middle of the table as the draw pile. When you complete a card, put it face-up in a bank pile in front of you, so your points are easy to count at the end.

What is the Opening Kickoff card?

The card that starts every game. Before the first snap, every player calls heads or tails on the broadcast's opening coin toss. Started after the TV toss? Choose one person to flip a coin of your choice, and everyone calls that instead. Wrong calls take one drink — optional, as every drink call is.

Can we start playing after the game has already kicked off?

Yes. Deal as normal and play Opening Kickoff with a real coin: one person flips, everyone calls heads or tails first. Then start watching for your cards from the next play.

What happens after I complete a card?

Bank it. Its points now count toward your score. Then draw another card.

What if one moment matches cards in more than one hand?

Everyone holding a matching card calls it and banks it. There is no race — you only ever call your own cards.

I forgot to call my card. Can I still bank it?

Yes. You can call a card any time later in the game, as long as the moment happened while the card was in your hand. If the table is unsure what happened, a quick majority vote decides.

What if a replay review overturns the play?

Go with the final call after the review. If the moment no longer happened, the card goes back into your hand. If the table can't agree, majority vote decides.

What does Lock It In mean?

Lock It In cards are predictions. Keep the card face-up until the prediction is decided, then bank it.

How do players score points?

Each banked card is worth the points printed on it — 1 for common calls, up to 5 for very rare ones. Play Cards are worth 0. A few cards also steal or double points; keep a quick note of those and apply them at the end. The player with the most points wins.

How does stealing points work?

Steals move points, not cards. When a card such as Steal or Score Prediction tells a player to steal points, the banked cards stay where they are. Jot down the amount — subtract it from the player who lost it and add it to the player who took it. At the end, each score is that player's banked cards plus or minus the tally.

What happens when the draw pile is empty?

Keep playing with the cards already dealt.

How are disputes decided?

Majority vote. The table decides, and the game moves on.

Can someone join after the game has started?

Yes. Deal them a hand from the draw pile — 5 cards if your table has 2–5 players, 3 if it has 6–12 — and they start at 0 points.

Can you play with just two people?

Yes. Two players each get 5 face-up cards, and the game plays exactly the same way — it works as well on the couch as at a watch party.

How long does a game take?

As long as the football game you are watching — usually around three hours on TV,, including halftime. Final Whistle ends when the live game does.

When does the game end?

When the live football game ends, Final Whistle ends. If the game goes to overtime, keep playing. Once the final result is settled, resolve any remaining Lock It In predictions and total your points.

What happens if the score is tied?

The player with more banked cards wins. If it is still tied, flip a coin.

Read the complete How to Play guide

The Deck

What is included in the box?

One complete 108-card deck: 100 player cards, 3 reference cards, 1 Opening Kickoff card and 4 House Rules cards. No app, charging, subscription or expansion required.

How many cards are in the deck?

108 in the box, but you deal from 100. The 100 Player Cards are the playing deck; the other 8 are set aside before dealing. Nothing else to buy, and no app to download.

How many people can play?

Two to twelve. For 2–5 players, deal 5 cards face-up to each player; for 6–12 players, deal 3 cards face-up to each player.

See what's inside the box

Game Day

Do you need to watch a live game to play?

You need a full game on screen — the broadcast is the game board. Any live professional American football game works, and so does a recorded game nobody in the room has seen yet. The deck is written for the pro game — college football's rules and rhythm are slightly different. Highlights do not work well, because the cards depend on the flow of a full game.

Does it work for the Super Bowl?

Yes. A championship broadcast gives the deck plenty to work with: a televised coin toss for Opening Kickoff, long ad breaks and a halftime show for the Break cards, and a whole evening of predictions to lock in. It also plays with up to 12 people, so it suits a big room.

Can you play at a tailgate without a TV?

You need a screen of some kind, since every card is tied to something happening in the broadcast. A phone or tablet propped up in the tailgate is enough — the deck itself needs no power, no app and no signal.

Explore the cards

Responsible Play

Do you have to drink to play?

No. Alcohol is not required — any beverage works. Every card carries a points value and an optional drink call, any player may skip any drink, and a skipped drink never stops the card from banking. Final Whistle is for adults 21+. Never drink and drive.

Read our responsible play guidance

Buying & Availability

Where can you buy Final Whistle?

Final Whistle is on sale now on Amazon and Walmart. The Buy on Amazon and Buy at Walmart buttons on this site link straight to each listing, and the retailer handles payment, shipping and returns.

Brand & Affiliation

Is Final Whistle affiliated with the NFL?

No. Final Whistle is an independent party game from Slytiger Games. It is not affiliated with, endorsed by, or sponsored by the National Football League or any professional football team.

Final Whistle is an independent party game and is not affiliated with, endorsed by, or sponsored by the National Football League or any professional football team.